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  4. Relics from the Health Pool
WikiBuild PlannerSave Editor
Game Data

Relics from the Health Pool

What each one does at level 1, how it scales and where it drops.

All 30 Weapon Mods 1 Melee Mods 1 Perks 17 Relics 10 Consumables 1

10 items

Ring Of ArmorCommonGain an armor plate if starting an island with no armorRing Of HealingCommonHealth rocks are guaranteed to spawn on each islandRing Of Healthy TurretsCommonTurret health increased by 200%Ring Of VigorCommonMax health multiplier increased by 3% after clearing each islandEthereal ArmorEpicGain 1 armor plate at the start of every 3 islandsRing Of DefenseEpicIncoming damage reduced by 30%Ring Of ReinforcementEpicGain 2 extra armor plates each time you gain armorRing Of ProtectionLegendaryIncoming elemental damage reduced by 75%Ring Of Regenerating ArmorLegendaryGain an armor plate at the start of each island

Never Spawned by the Game

Cut or test content that ships with the game but never drops.

Ring Of ParryingCommonHeal 20 each time you parry (dash right before you would take damage). The amount healed scales with each island cleared

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Read from the game files of Steam build 20903826, updated 2026-10-24. The same data powers the save editor.

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