Game Data
Islands
Every island is built by hand. Here is each one in 3D, with where its enemies, objects and secret appear, and what each kind of portal leads to.
Tropical 2
Arctic 1
Desert 1
Volcanic 2
Each map as the game ships it, its meshes coloured by their own shaders. A run draws its next island from the biome's pool for that kind; the spawn points on an island are where the game may put enemies, objects, the portal and the secret.
Portals: What the Next Island Can Be
The text the game shows on a portal, in its colour. Only Arena, Horde and Shop have maps of their own in the game files.
- Arena Defeat all enemies! 35 maps
- Horde Survive a horde of enemies! 6 maps
- Demolition Destroy all enemy nests! No maps of its own
- Gauntlet Clear increasingly challenging waves of enemies for more and more loot! No maps of its own
- Parkour Get to the finish line as fast as possible for the best rewards! No maps of its own
- Shop Visit Tony the Shopkeeper and buy loot! 1 map
- Elite Defeat an elite enemy to get an Epic reward chest No maps of its own
- Boss Defeat the boss to become a champion No maps of its own
- Biome Progress to the next biome No maps of its own
- Crab Island Celebrate victory! No maps of its own
- Loop Loop back to the first biome and test your build against much more powerful enemies (this run will still count as a victory even if you get eliminated) No maps of its own
Read from the game files of Steam build 20903826, updated . The same data powers the save editor.