How Enhancing Works

  1. An anvil names one Each anvil carries one enhancement and puts it, for crystals, on a mod or perk of yours that can take it.
  2. Up to 8 on an item They stack: the same one can come twice. An item that holds 8 takes no more.
  3. Random picks among the rest Evenly among those that fit the item, never Returning, Orbiting, Endangering, and only one element per item: an item with Flaming can get Flaming again, not Freezing.

All 26 Enhancements

EnhancementWhat It DoesNote
Bouncing Adds 3 bounces and increases damage by 100% after each bounce
Accelerating Increases damage by 50% but starts slow and accelerates over time
Zigging Increases damage by 50% but moves in zig zag patterns
Spiraling Increases damage by 50% but moves in spiral patterns
Snaking Increases damage by 50% but moves in a snakelike pattern
Returning Increases damage by 50% and flies back towards the spawn point after a short delay Never random
Orbiting Increases damage by 50% but orbits around the spawn point Never random
Chipping Increases damage by 50% but damage is dealt over time
Sticky Sticks to enemies and increases damage by 50%
Growing Increases size and damage by 50% but reduces speed by 20%
Freezing Applies 50 ice stacks when dealing damage Element
Flaming Applies 50 fire stacks when dealing damage Element
Electrifying Applies 50 lightning stacks when dealing damage Element
Toxifying Applies 50 poison stacks when dealing damage Element
Arcanifying Applies 50 arcane stacks when dealing damage Element
Persisting Increases projectile lifetime by 75%
Doubling Fires an extra projectile
Targeting Copies of this projectile target nearby enemies on impact
Damaging Increases damage by 100%
Booming Increases damage radius by 200%
Tripling Fires an extra 2 projectiles
Splitting Splits into 2 smaller projectiles while in the air
Scattering Scatters into 2 smaller projectiles on impact
Expanding Spawns a circle of projectiles when expiring
Homing Homes to nearby enemies Not on every item
Endangering Increases damage by 250% but it can also damage you Never random

The descriptions are the game's own text. The five elements (Freezing, Flaming, Electrifying, Toxifying, Arcanifying) are coloured by the stacks they apply.

Take Every Enhancement 27

Take Every One but the Elements 2

No Freezing, Flaming, Electrifying, Toxifying, Arcanifying.

Take Every One but Homing 8

Read from the game's code after each update: the per-item limit, the elements and what Random leaves out. Melee mods, relics and the other items are never enhanced. In the save editor a run's items show their enhancements, and the build planner takes them too.

Read from the game files of Steam build 20903826, updated . The same data powers the save editor.