Game Data
Enhancements
What an anvil can add to a mod or perk, and which items take which, read from the game's code.
How Enhancing Works
- An anvil names one Each anvil carries one enhancement and puts it, for crystals, on a mod or perk of yours that can take it.
- Up to 8 on an item They stack: the same one can come twice. An item that holds 8 takes no more.
- Random picks among the rest Evenly among those that fit the item, never Returning, Orbiting, Endangering, and only one element per item: an item with Flaming can get Flaming again, not Freezing.
All 26 Enhancements
| Enhancement | What It Does | Note |
|---|---|---|
| Bouncing | Adds 3 bounces and increases damage by 100% after each bounce | |
| Accelerating | Increases damage by 50% but starts slow and accelerates over time | |
| Zigging | Increases damage by 50% but moves in zig zag patterns | |
| Spiraling | Increases damage by 50% but moves in spiral patterns | |
| Snaking | Increases damage by 50% but moves in a snakelike pattern | |
| Returning | Increases damage by 50% and flies back towards the spawn point after a short delay | Never random |
| Orbiting | Increases damage by 50% but orbits around the spawn point | Never random |
| Chipping | Increases damage by 50% but damage is dealt over time | |
| Sticky | Sticks to enemies and increases damage by 50% | |
| Growing | Increases size and damage by 50% but reduces speed by 20% | |
| Freezing | Applies 50 ice stacks when dealing damage | Element |
| Flaming | Applies 50 fire stacks when dealing damage | Element |
| Electrifying | Applies 50 lightning stacks when dealing damage | Element |
| Toxifying | Applies 50 poison stacks when dealing damage | Element |
| Arcanifying | Applies 50 arcane stacks when dealing damage | Element |
| Persisting | Increases projectile lifetime by 75% | |
| Doubling | Fires an extra projectile | |
| Targeting | Copies of this projectile target nearby enemies on impact | |
| Damaging | Increases damage by 100% | |
| Booming | Increases damage radius by 200% | |
| Tripling | Fires an extra 2 projectiles | |
| Splitting | Splits into 2 smaller projectiles while in the air | |
| Scattering | Scatters into 2 smaller projectiles on impact | |
| Expanding | Spawns a circle of projectiles when expiring | |
| Homing | Homes to nearby enemies | Not on every item |
| Endangering | Increases damage by 250% but it can also damage you | Never random |
The descriptions are the game's own text. The five elements (Freezing, Flaming, Electrifying, Toxifying, Arcanifying) are coloured by the stacks they apply.
Take Every Enhancement 27
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Time BoltWeapon Mod
-
Ultra ShotWeapon Mod
-
Reload ArcWeapon Mod
-
Bubble ShotWeapon Mod
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Pumpkin ShotWeapon Mod
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Dagger ArcWeapon Mod
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Piercing WaveWeapon Mod
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Shotgun BlastWeapon Mod
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Mace ShotWeapon Mod
-
Firework ShotWeapon Mod
-
Spark ShotWeapon Mod
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Bomb ShotWeapon Mod
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Sharpened AxeWeapon Mod
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Triangle ShotWeapon Mod
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Beam ShotWeapon Mod
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Bubble BlastAbility Mod
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Dagger BlastAbility Mod
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Firework ExplosionAbility Mod
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Spark ExplosionAbility Mod
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Sentry TurretAbility Mod
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Sniper TurretAbility Mod
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Bomb ExplosionAbility Mod
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Mortar TurretAbility Mod
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Wave TurretAbility Mod
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Beam TurretAbility Mod
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Orbiting ScythesPerk
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Dagger DashPerk
Take Every One but the Elements 2
No Freezing, Flaming, Electrifying, Toxifying, Arcanifying.
Take Every One but Homing 8
Read from the game's code after each update: the per-item limit, the elements and what Random leaves out. Melee mods, relics and the other items are never enhanced. In the save editor a run's items show their enhancements, and the build planner takes them too.
Read from the game files of Steam build 20903826, updated . The same data powers the save editor.